After 27 years, Bait’s graphic designers have naturally worked with the vast majority of styles of graphics, from matte painting and traditional photorealistic illustration, to manga and characters/settings for gaming.
The techniques associated with each style are literally continents apart. Asia, especially, has a fantastic history when it comes to gaming, and many designers have had to work hard to get their foot in the door.
While Bait’s experience in the field – like the demand in Scandinavia – is minimal, it happens from time to time that customers call for a character or background. Here is a rough concept sketch of a dragon slayer to discuss costume only, which is later redrawn into a much purer cartoon character-like style.
… while the background of an action game is extremely extensive and includes a large number of overlapping backgrounds, games like this have one or a few backgrounds …
…with the game board and all animated game pieces in focus on the front. Here with a blueprint replacement for the game plan, which is currently used by ELK studios.